How to Price a Digital Product
Price against what it replaces, not what it cost you to make. How to pick a number you can defend in one sentence, and when to raise it.
6 min read
Almost every first-time price is too low, and the reason is almost always the same: the seller priced their effort rather than the buyer's alternative.
Nobody buying a template cares that it took you an afternoon. They care what they would have done otherwise — paid a subscription, hired someone, spent a weekend, or gone without. That is the number your price is competing with, and it is usually far higher than the one you first thought of.
The short version
- Price against what it replaces, not what it took to make.
- Find the anchor: a subscription, an hour of someone's time, or a free alternative. Almost every product has one.
- Cheap is not a strategy. A £3 price attracts buyers who complain, and signals the thing is disposable.
- If you genuinely do not know, go higher than feels comfortable and make the extra worth it. You can always run an offer; you cannot quietly raise a price.
- Raise it when people stop asking questions before buying.
The mistake: pricing your own time
"I spent about ten hours on this, and I would like £20 an hour, so… £15?"
Three things are wrong with that. The buyer never agreed to fund your learning curve. Ten hours is what it cost you the first time, not what it costs now. And the price has to be justified to the buyer, who has never met you and does not know what an hour of your time is worth.
Effort is not a pricing input. It is a cost you may or may not recover, and customers are under no obligation to help.
Find the anchor
Every product has something the buyer would otherwise do. Name it, put a number on it, and price somewhere under it. There are only three anchors worth using:
| Anchor | The buyer's alternative | Your price sits at |
|---|---|---|
| A subscription | Their existing monthly tool, or a paid app | Two to six months of it, once |
| A person | A freelancer, an accountant, a coach, a designer | A fraction of one hour of their rate |
| A worse free option | Hours of searching, plus the risk of getting it wrong | The value of the hours, not of the file |
The subscription anchor is the easiest and the strongest. If someone is paying £25 a month for a narrow tool and your spreadsheet replaces 90% of it, £49 is not a hard sell — it is four weeks of what they already pay, and then nothing.
Say the anchor out loud
"It costs £15 because the alternative is a £30-a-month app" is a sentence a buyer accepts instantly. "It costs £15" is a number they have to evaluate on its own, and a number with no context always feels like too much.
Why a low price is not a safe choice
The instinct is that a low price reduces risk. It does the opposite.
A low price changes who buys. At £3 you attract people who are browsing and impulse-buying, who are the most likely to be disappointed, to ask for refunds, and to want support disproportionate to what they paid. At £29 you attract people who have decided they need the thing. Those buyers are easier.
A low price signals disposability. Buyers infer quality from price, and they are not wrong to. Something priced like a novelty is treated like one, opened once and forgotten.
A low price has no room in it. If you later want to run a discount or an affiliate arrangement, you need margin. At £3 you have none, and you have also set an anchor you cannot move.
The exception worth knowing
A deliberately low price works when the product is a genuine entry point to something larger — a £5 diagnostic that leads to a £200 engagement. That is a strategy with a second step. A £5 product with no second step is just undercharging.
If you genuinely do not know
You usually know more than you think, because you know the anchor. But when the category is new to you:
Go one band higher than comfortable, then make it worth it. Add the thing that closes the gap — a walkthrough, a worked example, an update promise. The failure mode of a price that is slightly too high is that you sell fewer and earn more; the failure mode of one that is too low is that you sell to the wrong people and cannot recover.
Test with a real number, not a range. "£19 or £29?" is a question you cannot answer by thinking. Put one of them up and watch whether people hesitate — the same way you would test whether the idea is real at all.
Ask what they expected. After someone buys, ask what they thought it would cost. The answer tells you where your price sits relative to their expectation, which is the only benchmark that matters.
What the market actually pays
Prices vary far less by product type than people assume, and far more by who the buyer is. A template sold to a hobbyist and the same template sold to a business are different products at different prices.
The rough shape, from the guides on this site:
| Buyer | Typical range | Why |
|---|---|---|
| Consumers buying for themselves | £7–£19 | Comparing against free, and against a coffee |
| Creators buying for their work | £15–£39 | Comparing against a tool they already pay for |
| Businesses buying to save time | £29–£99 | Comparing against an hour of someone's time |
| Businesses buying to avoid a risk | £49–£249 | Comparing against a fine, a delay or a lost client |
The last row is worth sitting with. The highest prices are not for the most sophisticated products — they are for the ones where the buyer is avoiding something expensive. A compliance checklist outsells a beautifully designed brand kit, and it is not close.
When to raise the price
Raising a price is uncomfortable and usually overdue. Three signals:
- Nobody hesitates. If every buyer says yes immediately, the price is below what they expected, and you are leaving money on the table with the people who were already convinced.
- The questions stop. While you are answering "does this work for X?" you are still justifying the price. When buyers stop asking and start buying, the price has become obviously fair.
- You improve it. Every meaningful update is a reason to sell the new version at a higher number. Existing buyers got the earlier one at the earlier price, which is fair and needs no apology.
Raise it for new buyers only. Do not go back to people who already paid; the small amount of extra revenue is not worth the goodwill.
Next
- How to validate a digital product — testing a price before you have built the thing.
- Build This Product: A Budget Planner — a worked example where the pricing is argued rather than asserted.
- What consulting resources sell for — the highest-priced category on this site, and why.
Read next
- Create itHow to Create a Canva Template to SellWhat sells, how to build a pack that holds up when a stranger edits it, and the delivery detail that catches almost everyone out.
- Create itBuild This Product: A Budget PlannerTake one product from idea to first sale: what to build, who buys it, what to charge, and how to deliver it without building a store.
- Validate itHow to Validate a Digital Product Before You Build ItThree tests that cost almost nothing, what each one actually proves, and why asking people whether they would buy it tells you nothing.
Turn it into something people can buy
Upload what you made, set a price and share one link. No store to build, no monthly fee, and nothing to pay until something sells.